-- Quest: C:\QUESTS\WORKING\M0C00Y13.Qbn.
-- StartsBy: NPC
-- Questee: anyone
-- Questor: fighter
-- Repute: 0
-- QuestId: 13
-- Edited for Daggerfall Unity by Jay_H
Messages: 12
Quest: M0C00Y13
DisplayName: Hunt for Barbarians
-- Message panels
QRC:

QuestorOffer:  [1000]
<ce>                            I am _qgiver_.
<ce>                 The Fighter's Guild doesn't hand out
<ce>                  charity work. If I weren't short on
<ce>                 fighters right now, I'd have to send
<ce>                 you away %pcn. I do need a fighter to
<ce>                  chase off some barbarian that's
<ce>                  running wild. Do it for me and I'll
<ce>                    make sure everyone knows you're
<ce>                     a stand up %ra. Is it a deal?

RefuseQuest:  [1001]
<ce>                    You've just make a big mistake
<ce>                     %pcn. Don't come looking for
<ce>                        work here for a while.

AcceptQuest:  [1002]
<ce>                    Get your sorry carcass over to
<ce>                         _house_. Run off the
<ce>                        barbarian by this time
<ce>                      tomorrow and you'll be OK.

QuestComplete:  [1004]
<ce>                        Did you get cut up bad?
<ce>                     A couple more jobs like this
<ce>                      and you can write your own
<ce>                   ticket into the Fighter's Guild.

RumorsDuringQuest:  [1005]
<ce>                Barbarians are raiding the farms again.

RumorsPostfailure:  [1006]
<ce>                 The barbarians looted four farmsteads
<ce>                before the Fighter's Guild stepped in.

RumorsPostsuccess:  [1007]
<ce>                  Aren't you the %ra that chased off
<ce>                            the barbarian?

QuestorPostsuccess:  [1008]
<ce>               You managed that barbarian pretty well
<ce>                         %pcf. Not bad at all.

QuestorPostfailure:  [1009]
<ce>                  I trusted you to take care of that
<ce>               barbarian. You failed, so I had to send
<ce>                        someone else to do it.

QuestLogEntry:  [1010]
%qdt: The Fighters
 Guild of ___qgiver_ has
 offered to let me to take
 care of some barbarian
 marauding _house_.
 I have one full day.

Message:  1011
<ce>                        The _monster_ is dead.


-- Symbols used in the QRC file:
--
--              %pcf occurs 1 time.
--              %pcn occurs 2 times.
--              %qdt occurs 1 time.
--               %ra occurs 3 times.
--        ___qgiver_ occurs 1 time.
--           _house_ occurs 2 times.
--         _monster_ occurs 3 times.
--          _qgiver_ occurs 1 time.

QBN:

Person _qgiver_ group Questor male

Place _house_ local random

Clock _2dung_ 1.00:00 0 flag 1 range 0 1

Foe _monster_ is Barbarian

--	Quest start-up:
	start timer _2dung_ 
	reveal _house_ 
	log 1010 step 0 
	place foe _monster_ at _house_ 
	create npc at _house_ 

_2dung_ task:
	end quest 

_S.01_ task:
	killed 1 _monster_ saying 1011 

_S.02_ task:
	when _qgclicked_ and _S.01_ 
	give pc nothing 
	end quest 

_qgclicked_ task:
               clicked npc _qgiver_

_clearclick_ task:
	when _qgclicked_ and not _S.01_ 
	clear _qgclicked_ _clearclick_ 